I'm a software developer specializing in software architecture and clean code, with extensive experience in corporate software development for a prominent company, where I currently hold a leadership role within a key team.
Beyond my corporate career, I'm also a passionate game developer. I apply the same principles of clean code and solid architecture to the development of games, exploring creative mechanics, immersive experiences, and performance optimization across different platforms.
This dual path reflects my commitment to continuous learning and my drive to stay at the forefront of technology, whether building enterprise solutions or bringing interactive worlds to life.
TECHNOLOGIES
PROGRAMMING LANGUAGES
C/C++, C#, Odin, GDScript, Lua, Python.
SPECIALIZATIONS
Modular Game Systems, Custom Tools, Programming Patterns, Integrations.